#include <IAssetManager.hpp>
|
| virtual | ~IAssetManager ()=default |
| virtual const std::filesystem::path & | getAssetsPath () const=0 |
| | Get the Assets Path object.
|
| virtual std::filesystem::path | resolveAsset (const std::filesystem::path &relativePath) const=0 |
| | Resolve the full path of an asset given its relative path.
|
| virtual bool | assetExists (const std::filesystem::path &relativePath) const=0 |
| | Check if an asset exists given its relative path.
|
| virtual bool | validate () const=0 |
| | Validate the asset manager configuration.
|
◆ ~IAssetManager()
◆ assetExists()
Check if an asset exists given its relative path.
- Parameters
-
- Returns
- true
-
false
◆ getAssetsPath()
Get the Assets Path object.
- Returns
- const std::filesystem::path&
◆ resolveAsset()
Resolve the full path of an asset given its relative path.
- Parameters
-
- Returns
- std::filesystem::path
◆ validate()
Validate the asset manager configuration.
- Returns
- true
-
false
The documentation for this class was generated from the following file: